X-ray of evil: what the data on 998 fictional villains reveals
We scored 998 villains on intelligence, violence, manipulation and empathy. What portrait of evil emerges when you look at all of them together?

For months we have done something fiction rarely lets happen: measure it. A villain is not just a feeling in the seat; it is a set of traits that can be scored, compared and ranked. So we took the complete KRIMINIS archive —998 villains from film, series, literature and anime— and rated each one on four axes from 0 to 100: intelligence, manipulation, violence and empathy. The result is not a list of opinions: it is a statistical composite sketch of how fiction imagines evil. And what the numbers draw is more uncomfortable than we expected.
Before we get into the figures, the guiding principle of this house: to explain is not to excuse. X-raying how a villain is built does not glorify the harm; it takes it apart. Seeing the patterns at scale —which trait dominates, which almost never appears, which criminological theory explains the most characters— tells us as much about our fears as about the real behavior those fears distort. This is data on invented characters. But the way we invent them reveals what we believe, deep down, evil to be.
// The composite sketchclever, violent and without empathy: the average villain
If we average the 998, a very specific creature emerges. The average intelligence is 73. The average violence, 71. Manipulation, 68. And then the figure that changes everything: the average empathy is only 18. The typical fictional villain is brilliant, aggressive and persuasive… and almost incapable of putting themselves in another's place. It is not a clumsy, out-of-control brute: it is a cold brain with the capacity to feel others' pain practically switched off.
That profile is no accident. It matches, trait by trait, what clinical psychology describes as the core of psychopathy: instrumental intelligence at the service of self-interest, manipulative charm and —the central piece— a profound deficit of affective empathy. Fiction, without a psychiatry manual in hand, has converged again and again on the same portrait. When we want to imagine someone capable of doing harm without a brake, we almost always take away the empathy first. The rest —the intelligence, the violence— is what makes them effective. The absence of empathy is what makes them possible.
The composite sketch of evil
Intelligence and violence make the villain effective; the lack of empathy makes them possible.
// The devastating figureonly 12 of 998 truly feel
Here is the most forceful finding in the archive. Of the 998 villains, only 12 score above 70 points of empathy. Twelve. The rest —986 characters, 99 %— fall below that threshold. Put another way: evil, as we imagine it, almost never feels. Empathy is the trait fiction most systematically strips from the villain, far more than intelligence or even violence.
It makes narrative sense, and criminological sense too. A villain with high empathy is a contradiction hard to sustain across two hours of film: if they feel the suffering they cause, they either stop or collapse. That is why those 12 rare cases tend to be the most interesting —the tragic villain, the one who knows what they are doing and does it anyway, the one who arouses pity as well as fear—. But they are the exception that proves the rule. The overwhelming norm is disconnection. And that emotional disconnection is, precisely, what criminology identifies as the most robust predictor of instrumental cruelty: not rage, but coldness.
Fiction locates evil in the absence of empathy
That 986 of 998 villains have their empathy switched off is not a statistical accident: it is a collective thesis. Without coordinating, screenwriters and novelists repeat that what separates the villain from the rest is not their capacity to harm —many heroes also kill— but their inability to feel for whom they harm. It coincides with what research on psychopathy has been pointing out for decades: the deficit of affective empathy, more than intelligence or aggressiveness, is the nuclear marker of cold harm. Fiction intuited it before it could measure it.
// The extremesthe records: who scores highest on each axis
Averages tell the norm; the extremes tell the myth. In intelligence, the archive's ceiling is 99, and Hannibal Lecter reaches it: he is not the only one, but the cannibal psychiatrist is the one who, not by chance, has become the face of cultured evil. In manipulation, the ceiling (99) is reached by Johan Liebert, the villain of Monster who destroys lives without touching anyone, using only words. In violence, the absolute maximum —100— is reached by very few, and one is Amon Göth; here it is worth pausing: he is a villain who truly existed, the Nazi commandant of Schindler's List. Fiction reaches its violence ceiling precisely when it stops inventing.
On the empathy axis, the record is a low one: the Shark from Jaws marks an absolute 0, like a handful of other monsters in the archive: the perfect emotional void —logical, because it is an animal, pure threat without psychology—. And if we combine the four axes into a global dangerousness index, number one is not the most violent nor the smartest, but Judge Holden from Blood Meridian, with an index of 95: the most perfect synthesis of intelligence, coldness and capacity for harm that literature has produced. The most dangerous villain in the archive is not the one who shouts loudest. It is the one who best combines all the traits at once.
You can sort the entire archive by any of these axes in the villains leaderboard, or cross the four traits character by character: explore it yourself in the interactive X-ray and check where your favorite villain falls on each scale.
// What explains evilthe theories that repeat most: the cold, calculating mind
Each villain in the archive is tied to the criminological theory that best explains them. And on counting which repeat most, a second finding appears that reinforces the first. At the top, separated by very little, are moral disengagement (24), psychopathy (22) and neutralization (22); and among those that follow is criminal personality (19). Four different labels for one portrait: a capable mind that decides to do harm, either because it never had an emotional brake or because it has learned to silence it.
That psychopathy and criminal personality top the podium closes the circle with the composite from the start: the trait fiction most strips from the villain —empathy— is also the one that defines the theories we most use to explain them. And that rational choice follows so closely adds the decisive nuance: we do not imagine an involuntary monster, but a being that chooses. That is the premise that makes them responsible —and terrifying—: an intelligent being without empathy is the perfect calculating machine, able to treat people as variables in an equation. Coldness does not just allow the harm; it makes it profitable in the eyes of whoever exercises it.
// Where they come fromfilm rules: where the 998 villains come from
Finally, the map of origins. Film dominates by far: 381 villains, 38 % of the archive. Behind comes anime (171), which has climbed to second place; then series (149), literature (91), video games (77) and comics (52). It is no surprise that film leads —it is the medium that has manufactured and exported the most iconic antagonists—, but the distribution has its own reading: each medium imagines evil in its own way. Literature tends toward the philosophical, cold villain, like Judge Holden; anime, toward the large-scale ideological villain; film, toward the visual and immediate predator. The four axes we measured are not distributed equally across media, and there is material there for many more reports.
What no medium contradicts is the central conclusion. With the 998 gathered, sorted and averaged, the entire archive points in the same direction: when humanity sits down to invent its monsters, it gives them a brain, gives them a capacity for harm, gives them a silver tongue… and takes away, almost always, the capacity to feel. The evil of fiction is not an excess of fury. It is a deficit of empathy with enough intelligence to exploit it. And that, more than any other, is the X-ray the numbers give back.
What the data on 998 villains reveals
- The average villain is brilliant (intelligence 73) and violent (71), but above all cold: the average empathy is barely 18. Only 12 of 998 score above 70 on empathy.
- Fiction locates evil in the absence of empathy, not in strength: it coincides with what research on psychopathy points to as its nuclear trait.
- The theories that explain the most villains are psychopathy and moral disengagement (22 and 24), with criminal personality and neutralization right on their heels (19 and 22): we imagine a cold evil that chooses and justifies itself, not an involuntary monster.
Sources
- Hare, R. D. (2003). Manual for the Hare Psychopathy Checklist-Revised (PCL-R), 2nd ed. Toronto: Multi-Health Systems.
- Cleckley, H. (1941). The Mask of Sanity. St. Louis: Mosby. (Classic clinical description of the psychopath's affective deficit.)
- Cornish, D. B. and Clarke, R. V. (1986). The Reasoning Criminal: Rational Choice Perspectives on Offending. New York: Springer-Verlag.
// Quick challengeWhich theory best explains 998 villanos?
Frequently asked questions
What does the data on 998 fictional villains reveal?
Measuring 998 villains from film, series, literature and anime across four axes from 0 to 100 produces a fairly sharp composite: intelligence 73, violence 71 and manipulation 68, but an empathy of barely 18. The pattern suggests that fiction imagines evil as a capable, cold mind rather than as pure brute force.
Why is empathy so low in fictional villains?
In the archive, average empathy stays at 18 and only 12 of the 998 villains truly feel. That lack works as the trait that separates the villain from the rest: read through psychopathy, a character who does not weigh others’ pain acts without the affective brake that, in everyone else, softens the harm.
Which axis best defines a villain according to these numbers?
Intelligence, violence and manipulation move in high and similar figures (73, 71 and 68), so none of them alone is enough to distinguish the villain. What really makes the difference is empathy sunk to 18, the gap that shapes the composite sketch of evil in fiction.