// Case 988 · Psychological theory Psychoanalytic criminology →

Psycho Mantis (FOXHOUND’s psychic): The telepath who looked for love in his father’s mind and found only hatred

Psycho Mantis, of Metal Gear Solid, and criminological psychoanalysis: FOXHOUND’s psychic reads your memory card, but the scene that explains him is another. The first mind he read belonged to a father who hated him.

Poster of Psycho Mantis, villain from Metal Gear Solid
Metal Gear Solid · Video games
Psycho Mantis
alias El psíquico de FOXHOUND

In Metal Gear Solid (Konami, 1998), Meryl Silverburgh leads Solid Snake to the Commander’s Room on Shadow Moses. Suddenly she clutches her head, asks him if he likes her, begs him to hold her and ends up pointing her gun at him. Snake knocks her out, and out of nowhere a thin figure appears, in a trench coat and a gas mask: Psycho Mantis, the psychic of the FOXHOUND unit. Before the fight, he speaks to you, not to Snake. He reads your console’s memory card and, if it is there, informs you that you like Castlevania. He tells you whether you save your game often. He asks you to put your controller on the floor, as flat as you can, and makes it vibrate until it crawls. But the scene that explains Mantis comes at the end of the fight, when he is already dying.

// The theoryCrime as the symptom of a childhood drama

Sigmund Freud never wrote a criminology, but he left the pieces from which criminological psychoanalysis was built. The first is repression, which he described in 1915: what consciousness cannot bear is pushed out of it, but it does not disappear, and it returns disguised as a symptom. The second is the place he gave to parricide, which in “Dostoevsky and Parricide” (1928) he called the principal and primal crime of humanity and of the individual. His heirs applied this to crime: John Bowlby, in “Forty-Four Juvenile Thieves” (1944), found among young thieves a group of “affectionless characters” marked by early, prolonged separations from their mothers. Anna Freud completed the map in 1936 with the defense mechanisms, among them projection: attributing to others what one cannot tolerate in oneself.

Key concept

An unbearable origin, shared out among everyone

The psychoanalytic reading of Mantis has three pieces. The first is a traumatic childhood scene: entering another mind for the first time, a boy discovers that his father hates him because his mother died giving birth to him. The second is a gap: Mantis does not remember what happened next, only that, when he came to, the village was in flames. It is repression in its purest form, a hole exactly where the act would be. The third is projection: the adult looks into thousands of minds, finds the same drive in all of them, the drive to pass on one’s genes, and it disgusts him. What the son could not forgive himself for, being born at the cost of his mother’s life, becomes the sin of the entire species.

// The subjectThe man who cannot bear his own face

The game builds Mantis in three moments. The first is the possession of Meryl: his music plays while he controls her, and the Codec warns Snake not to shoot her but to knock her out. The second is the fight in the Commander’s Room. Mantis dodges every attack because, as the game itself explains, he is reading your controller’s moves, and the remedy you get over the Codec is to step outside the screen: plug your controller into controller port 2. The room holds statues with their faces wrapped in leather bands. According to the Codec, they reproduce Mantis’s real face, he despises the sight of his own disfigured face, and seeing it suddenly might break his concentration. When he is losing, he plays his last card: he orders Meryl, awake and under his control again, to stand where Snake can see her and blow her brains out. Snake stops her.

“Humans weren’t designed to bring each other happiness. From the moment we’re thrown into this world, we’re fated to bring each other nothing but pain and misery.”Psycho Mantis, dying, to Solid Snake, Metal Gear Solid (1998)

The third moment is his death. (Spoiler warning.) Defeated, Mantis says that in the minds of thousands of men and women he found the same selfish and atavistic desire to pass on one’s seed, and that this is why there is war. Then he tells of his childhood: the first mind he entered was his father’s, and he saw nothing but disgust and hatred for him; his mother had died in childbirth and his father despised him for it; he thought his father was going to kill him, and at that moment he lost his future and his past. Snake asks whether he burned his village down to bury that past. Mantis does not deny it: he answers that Snake has suffered the same trauma. Snake, too, killed his father, Big Boss. He admits that he never agreed with Liquid’s revolution and only wanted an excuse to kill as many people as he could. He asks for his mask to be put back on, because without it other people’s thoughts force their way into his mind, and before he dies he uses his power to open the hidden door behind the bookcase. He says it is the first time he has ever used his power to help someone.

Psycho Mantis

FOXHOUND’s psychic · Metal Gear Solid
INT 86MAN 93VIO 78EMP 10
TelepathHates humanityHides behind the mask
Advertisement
In-article ad space (responsive)

Get the map of theories for free

Subscribe to the criminal archive —one case a week, no spam— and I'll send you The map of theories: the great currents of criminology on a single sheet.

// The crackThe same trauma, two fates

The first crack is opened by the game itself. Mantis tells Snake they are the same, that they suffered the same trauma, and yet Snake does not want to kill as many people as he can. If the same origin scene produces a mass killer and a man who is not one, it is not enough to explain the first. This is Karl Popper’s classic criticism of psychoanalysis: its concepts explain everything after the fact, the killer and the man who is not, and so they cannot be put to the test. The game also offers another explanation: the Codec says that after the collapse of the Soviet Union, Mantis worked for the FBI as a psychic profiler and that, on the case of a serial killer, he went too far into the murderer’s mind and became just like him. There is no father there: there is contagion.

Nor should the tragedy absolve him. Explaining Mantis is not excusing him. He rules out the alibi himself when he admits that Liquid’s revolution did not interest him and that he only wanted an excuse to kill. And his last scene shows that the choice was there: the man who used his power to possess Meryl and make her put a gun to her own head could also use it to open a door. He did it once, as he died.

Why it matters

Abuse is not destiny

That the abused child grows into a violent adult is one of the most widespread beliefs about crime, and research qualifies it. In a classic study, Cathy Spatz Widom (1989) traced hundreds of children with court-documented cases of abuse or neglect and compared them with similar children: abuse raised the risk of later arrests for violent crime, but the great majority of those children never had one. Mantis and Snake are the two faces of that finding. Childhood weighs, and that is why it deserves prevention; but it does not hand down the sentence, and whoever turns a wound into a license to kill is still responsible.

In short

Three key ideas

  • Criminological psychoanalysis (Freud, 1915 and 1928; Bowlby, 1944; Anna Freud, 1936) reads crime as the symptom of a repressed childhood conflict, and describes defenses such as projection, which attributes to others what one cannot bear in oneself.
  • Psycho Mantis reads his father’s mind and finds only hatred, because his mother died giving birth to him; he does not remember what happened next, except that the village was burning, and as an adult he sees in all of humanity a drive to reproduce that disgusts him.
  • The crack: Snake shares the same trauma and is not a mass killer, the game offers another cause (the FBI serial killer case), and Mantis admits he only wanted an excuse to kill.

Sources · further reading

  • Freud, S. (1915). “Die Verdrängung” [“Repression”]. Internationale Zeitschrift für ärztliche Psychoanalyse, 3.
  • Freud, S. (1928). “Dostojewski und die Vatertötung” [“Dostoevsky and Parricide”]. In Die Urgestalt der Brüder Karamasoff. Piper.
  • Bowlby, J. (1944). “Forty-Four Juvenile Thieves: Their Characters and Home-Life”. International Journal of Psycho-Analysis, 25, 19-53 and 107-128.
  • Freud, A. (1936). Das Ich und die Abwehrmechanismen [The Ego and the Mechanisms of Defence]. Internationaler Psychoanalytischer Verlag.
  • Widom, C. S. (1989). “The Cycle of Violence”. Science, 244(4901), 160-166.
  • Popper, K. R. (1963). Conjectures and Refutations: The Growth of Scientific Knowledge. Routledge & Kegan Paul.
  • Kojima, H. (dir.) (1998). Metal Gear Solid. Konami Computer Entertainment Japan.

Case-file questionsFrequently asked questions

Who is Psycho Mantis?

Psycho Mantis (“El psíquico de FOXHOUND”) is a villain from Metal Gear Solid, analysed on KRIMINIS through the lens of criminology. He tells you which games you have saved and moves your controller across the carpet.

Why does Psycho Mantis (FOXHOUND’s psychic) become a villain?

Psycho Mantis, of Metal Gear Solid, and criminological psychoanalysis: FOXHOUND’s psychic reads your memory card, but the scene that explains him is another. The first mind he read belonged to a father who hated him.

Which criminological theory explains Psycho Mantis?

Psycho Mantis's case is analysed through Psychoanalytic criminology. Criminological psychoanalysis (Freud, 1915 and 1928; Bowlby, 1944; Anna Freud, 1936) reads crime as the symptom of a childhood conflict that was never resolved. Psycho Mantis, FOXHOUND’s telepath in Metal Gear Solid (Konami, 1998), is its textbook case: his mother died giving birth to him, his father hated him for it, he found out by reading his mind and, when he came to, his village was burning. As an adult he sees a single drive in every human being, the drive to reproduce, and he joins the Shadow Moses revolt only as an excuse to kill.

Share it𝕏Reddit
Cite this page

Citing it in a dissertation? How to do it right →

// Gild the card

Which idea best explains Psycho Mantis, according to this case file?

Get it right and the card for this villain turns gold in your album.